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Merry Christmas from Hoony ? $comment_count ?>
My last column update was 11 August. That's over 4 months! It may also be that long since I've been in #challenge on IRC, although I did pop in briefly this week to talk to arQon. At the same time, the last time I updated CHWD with any news was well over a month ago, probably closer to three months.

Despite all this, I'm still around, and I check out the Challenge sites (and the other main sites, such as Cached, Shackes and the new XSr) daily. I continue to play computer games, though as far as Quake goes I really only play CPMA vs bots or QW on a ZQuake server using Priority and Frogbots. I also play other games, and recently finished RtCW and American McGee's Alice.

So what am I, on 'holiday' or something, or have I 'retired' from Challenge? Certainly, my life priorities have changed largely as a result of my second child being due in less than 2 months. With my wife to soon be on maternity leave, I go back to full-time work on 2 January as a "senior analyst" for an Internet research and consulting company. Basically my old job.

I have written a lot of "news" on Challenge over the years, since I started in 1998. I must admit, it's great not to have that pressure of 'needing to make an update'. I had hoped that I could turn it into a full-time job, if a very poorly-paid one, but with that hope dashed I just cannot justify devoting the amount of 'spare' time required to write regular news.

Even if I wanted to, my wife wouldn't accept it, and she's right.

The fact is, when I used to write news that I felt was of a sufficient 'quality' it took a lot of time and effort. Over the last year or so I had either been using time-saving techniques and accepting a lower standard or spending ages over some stuff and really pissing my wife off. But no more, and I am much more relaxed as a result.

Also, to be honest, my motivation to write about "esports" is not what it used to be. Q3A was never exciting enough as a platform to get me quite as involved with the events, the players, and the games, as I had been with Quake 1. That's why I created CPM (now CPMA of course) and as we all know that never really "took off" though it was enormous fun to build and be involved with, and it has always had a very strong and fascinating community.

So now I'm happier to just play CPMA for fun, watch a few demos, and check out the news. Let others write the "news" :).

The majority of the active people in the Quake community seem to be in their early 20s, or younger. They've got the time, without the commitments. I'm 38, married with a young kid about to turn 3, and another 'baking' in the oven. My wife unfortunately has no interest in computer games. Sitting on the PC for long periods indulging my interest in computer gaming just doesn't work. It's the main reason why I just can't spend time on IRC anymore.

But that's cool, I really enjoy the life I lead now away from the computer. And as for the time I do spend on the computer, I probably spend more time checking out sites like CNN, the WashingtonPost, the NYTimes, Salon, Drudge, AndrewSullivan, the Independent, the Guardian, the Times, and the BBC, than I do gaming sites. Having a doctorate in Political Science with a special interest in international relations, I follow what's going on in the world at the moment pretty closely.

I don't know if I'll ever write "news" again. I'm starting to think about some other aspects of this "hobby" to explore. As for Challenge, I talked with dethkultur this week (for the first time in ages) and we both agreed that Challenge was doing fine on "autopilot". A lot of the sites are dead, but who cares. Other sites are active, and some of them I find really interesting. It's always been in a constant state of change and evolution.

It's nice to think that, having created the infrastructure for this Internet community, we can go away and come back four months later and it's still there. When I dropped by #challenge pretty much all the familiar faces were still there. The #promode channel was as busy as ever. Things have their own momentum now, and I think it's great, everybody benefits.

But Challenge is, now, just a "hobby" for me, and one that I am increasingly less "hands-on" with. It's the same with promode, I have an interest and I follow what's happening, but I seldom get involved with "operational" decisions. It's only if something comes up that I really want to have a say on that I get involved.

The Dot.Com crash was, of course, a devastating blow for a lot of websites. It was for us because we were counting on the ad revenue to generate momentum by enabling us to pay our country sites. As they grew we hoped that the revenue would enable us to constantly expand the network, to increase the range of "services" that we provide. You can see some of that vision in the way Challenge promotes a mod, and an international league (Smackdown of course), and with our multimedia site, Challenge.TV.

But then we just ran out of time and with no source of revenue, the clock stopped ticking, especially for me. It didn't help that I'm based in Australia, while all the "action" was happening overseas, and especially the "market volume". Although we looked very hard, we could never see an alternative revenue source to advertising that we could (or wanted to) pursue on a global basis using the Challenge Network.

It's interesting to see these new sites like Gamers.nu and Esports-Sweden implementing a "user-pays" model, but that's not something we wanted to do. I used to work for a "user-pays" multiplayer gaming service actually, as the Business Development Manager. That was back in 1997 I think, and we charged a monthly fee and ran servers in conjuction with an ISP. It was venture capital funded to the tune of a million bucks and one of the original dot.coms in Australia.

It's pretty hard to squeeze money from gamers, who typically lack disposable income after buying computer gear and "stuff", which is why I preferred that we squeezed money from advertisers instead. It's also pretty tough when your customers are teenagers. I really wish Izn0 and the MGON boys luck with their projects (interesting that they are now competitors in Sweden - the MGON boys being Swedish-based of course). I'll have to keep an eye on their progress.

Interestingly, the guys who created the "esports-blah" sites, MGON, talked to us about buying Challenge before they launched esports-usa. The deal fell through (I think because we wanted to keep our staff and ultimate control ;-), and they said they would just go ahead and build it themselves anyway.

The international structure, in broad outline at least (esports-usa, esports-eu, esports-sweden etc), is recognisable. But their goals, and their style, are very different (much more commercial, for a start, and not as, erm, crude :-). Good luck to them, but we were never in a position to do what they are doing, and nor did I really want to do that sort of thing.

Of course GreySeer getting sick also didn't help us at all, but even before then we were basically rooted by the advertising crash. Luckily, we had already created enough of the Challenge infrastructure that the community was self-sustaining. That's why it can seemingly burble on now, with not much in the way of anything new in the works, and it doesn't seem to really matter.

So for myself and for dethkultur and GreySeer, it's a hobby now, and I think that having put in a lot of work to get it this far, we are thankful to our host, SpeakEasy.net, and the OGL, for enabling the network to continue to provide the service that it does, to (probably) several thousand gamers worldwide. When you put in that much work, it's nice to see the returns, and I'm not talking about dollars at all.

I don't see Challenge changing in any significant way in the near-term, though who can predict what happens in the future. I hope we can keep going for a few more years just like this, with various country sites producing raw, unrefined commentary and news, the Smackdown League providing QW with an international platform, and promode developing and offering constant enhancements and advancements to the high-performance FPS platform. Even if Challenge were to go away, these things would no doubt continue in another place, such is their level of development now.

So back to the original question: have I retired from Challenge? No I don't think so, it's just that Challenge doesn't require my "hands-on" management any more. But I still want to remain involved with any major decisions that may come up. Because, I'm still the Chairman of the company that owns the domains (dethkultur and GreySeer are two of my major partners). That company pays for those domains, as well as for the annual company tax return (AU$500), and the annual company registration (AU$200). Ultimately, that company is liable for what happens with Challenge, though if anyone sued us they wouldn't get very much ;-). And of course, as the original creator of the Challenge network, it's just my baby.

So I'm going to still be around, though not as visible. Although I'm not on IRC, I can be contacted by email, and most emails get replied to within a week. There are some that 'slip through the cracks', depending on what's going on at the time and how I feel. Usually, if they're important, then I get to them reasonably quickly. If you don't get an answer, send a reminder. After all, I am getting old.

Have a "merry Christmas", if you celebrate that holiday. If not, be just be merry :). Enjoy the Challenge Network for what it offers, and make the most of it as several people have. I'm still enjoying it, and if you are one of the guys "writing news" you can bet that I read your stuff and really do appreciate the time that you put into it.

Catch you around.

P.S.

kt, god knows when I can find time to lan in the next 6 months, but I'd really like to. One of these days :).


Comments
Merry Christmas Hoony!
Comment #1 by on 14:17, Monday, 17 December 2001 195.149.139.95


That goes for me to....
Comment #2 by on 03:26, Tuesday, 18 December 2001 210.55.156.98

By the sound of things your family is recovering.... Good to hear...

I know I haven't been around much myself...

Your involvement in Challenge Promode has been an inspiration to us all...

The hardcore gaming community will accept (admittedly with regret) that it doesn't own you and be grateful that whatever time you can spend on it and the time you have spent in the past. After all there are something's that are more important than the gaming community.

Give me a bell if you are ever in NZ...

Best wishes

Michael


I love you hoony!!
Comment #3 by on 03:58, Tuesday, 18 December 2001 24.2.224.136
:)


Hey
Comment #4 by on 04:01, Tuesday, 18 December 2001 138.25.8.1
A NZer get a job! I'll believe it when I see it.

You have done a big job here with challenge, and here is a big thanks from me. The people it tends to attract, I have alot of time for. Its a great community.

For CPMA, well what can I say. Absolutely fucking wicked!

Sounds like your going to be as hard to get a LAN with as Chris. You dont live too far, and i still owe you some beers and games of stick of the SD CD. But it sounds like you will need another pair of arms soon, maybe you wont be able to collect ;)

Have a good new year.


Comment #5 by on 16:07, Wednesday, 19 December 2001 213.20.65.172
Frohes Fest und 'nen guten Rutsch Hoony :)

[babelfish yourself :p]


Comment #6 by on 16:32, Wednesday, 19 December 2001 24.205.220.163
Great to hear the wife's doing well.

Merry Xmas Hoony - we'll see you when you can make it; and we'll miss you when you can't.


WOw!!
Comment #7 by on 02:03, Thursday, 20 December 2001 148.243.251.111
Man, I hope all the good luck with your new child congrats, really you have been a really fucking good support you and deth, that where the guys that helped me out with my site, I really apriciate it, and I cant say all the help u have been to me, I would never end, thanks ot you my site is what I just dreamed, and dude thanks again :)


Comment #8 by on 02:23, Thursday, 20 December 2001 203.164.20.179
thx for all the kind words guys. hope you all have a really nice holiday :)

atm, btw, greyseer is at my house and we just had a swim in the pool. my wife said she couldn't say which one of us was whiter. Mat is doing well and, you probably don't know this, but his wife is now pregnant with twins!


Comment #9 by on 05:01, Thursday, 20 December 2001 210.55.230.18
Wowz Richard, Congratz man! We'll miss your input and you are right about Q3!


future projects
Comment #10 by on 05:55, Thursday, 20 December 2001 24.67.253.204
sad to hear you go, but i do know that Real Life > online life. No matter how tempting it may (or may not) be to get back into it, stick with your wife, i know you'll want an active involvement in both of your children's early lives.

how will this change your involvement in the future projects from challenge? most specifically the one dethkulter, stayne, and company are working on?

either way, i enjoyed your writing, enjoy your new found free time.

-skim


I'll Never Forget...
Comment #11 by on 08:38, Thursday, 20 December 2001 80.135.202.147
... the time we spend together on the Challenge Idea and the spirit of the early days.
I really enjoyed the time you started Challenge.AU reading it and just getting an international perspective on things. Then the time when you expanded the project and got me involved.
Its definitly one of the main facts why I am now with CPL. I hope you everything good life can give for your family and hope to speak soon to you in better days for the online market. And who knows? Maybe Challenge will be back expanding then once again. For now its good as it is.
Greets
/Ralf


Comment #12 by on 21:10, Friday, 21 December 2001 203.164.20.179
CPL|Ralf! nice to hear from you buddy. the olde days were "classic" weren't they :).

I'll be watching to see what happens with the CPL in EU. yours was surely one of the biggest "success stories" out of Challenge. there were several ppl who went on to do things, helped a little by their time with CH. another example is Muiy who was "headhunted" from CHUS by Steve Gibson to run ShackES.

#10 I'm not really involved with the project that you mention atm, tho dethkultur suggested I might be able to do some writing there in the future. we'll see what happens


I can certainly relate...
Comment #13 by on 01:34, Wednesday, 26 December 2001 210.50.30.6
.. to what you're saying. I wish I had the time for mapping and concentrating on my site also, but working, social life etc etc, real life just eats up computer time...

But best of luck Hoony, to your growing family, to you overall. You're the proud father of not only 2 children, but a deep network of a multitude of competitive gamers and the best mod to have graced the gaming scene in history.


:)
Comment #14 by on 07:46, Wednesday, 26 December 2001 148.243.251.111
TWINS! wow, now you can make your own Hoony Clan of Quake, teach them since they are like 2 years old, who knows the next WCG champions? hehe

Man Congrats again :)


Comment #15 by on 23:59, Thursday, 10 January 2002 203.35.167.169
Heya Hoony, been a looong time

Glad to hear things are doing well with your family, and I hope you enjoy your return to the 'real world' ;-)

All my best for the new year

Nick


Comment #16 by on 03:41, Wednesday, 16 January 2002 203.26.5.3
Nick! I've seen your "nick" around on a few message boards so figured you were around (great powers of deduction there) - so anyway, hope it's all going well. maybe we'll catch up for a beer one of these days. nice to hear from you :)




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