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Thursday, 02 March 2000 -
The mappers, of course, have a much broader and higher set of standards, and the "visuals" cannot be discounted. It would be fair to say that for many mappers making a map is as much (or more) about creating a "work of art" as it is making a virtual space for "Quake-as-sport", or for 1-on-1 or Team DM. As Mr Fribbles puts it (in an email - he gave his permission to quote in this article):[O]ne thing which people need to realise (and it surely isn't immediately obvious) is that a lot of us mappers look at mapping as some kind of an art form. You may laugh but that's how it is. To most people a map is just a map. To mappers, it's more though, it's the combination of the light, architecture, texturing AND layout/item placement/gameplay. Because to me a map is comprised of all those elements (maybe more) then we expect a high standard in all areas, ideally. When maps fail to meet these (admitedly strict) criteria then they're not good enough, basically. Speaking for myself at least, other people have different standards. Read the full article here. Comments |