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Quake Storytelling
As the homepage of this project is currently substantially empty, your guess of its goals is as good as mine. Promissing title though.


General
Are the extensions/improvements based on (Normal) Quake/Winquake or rather QuakeWorld? Do you plan to eventually release new versions of both?
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Is the project focussed on a specific OS? Will it be available for the most popular ones (e.g. Windows 95/NT/2000, Linux)?
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Are you aiming more at enhancing the singleplayer or the multiplayer aspect of the game?
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Are there any specific bugs you intend to resolve?
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Do you intend to actively cooperate with other projects (which)? Is this because of their intereset in similar topics or rather in complementary aspects?
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How many people are in your team?
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Do you have an estimated date of completion and is anything available for download already?
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MODS
Do you intend to release a QuakeC 'MOD' together with the executable?
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Will compatibility with existing QuakeC code be maintained?
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Will the final download contain custom maps/models/sounds/...? (Please specify.)
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Graphics/Sound
Which feautures would you like to add to the graphics engine?
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Are you working on versions for the software renderer, OpenGL, Direct3D, ...?
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Do you intend to create a 'unified' look and command list for different versions for the renderer (e.g. polyblend, fullbrights, transparency effects).
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Do you plan to alter any of the sound related code?
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Gameplay (multiplayer)
Do you intend to incoorporate proxy-like features such as location and status reporting?
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Will any reporting features be implemented as simple messages or rather as status bars, maps ...?
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Will further advanced options, such as real-time voice communications, be considered?
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Internet Gaming
Are cheat-preventing measures being implemented? If so, on which princple will they be based?
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Are you considering possibilities pertaining real-time broadcasting of multiplayer games (through proxies)?
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Will the networking code be optimized (e.g. similar to Qizmo features)?
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Will the servers/clients you develop be compatible and interopperable with the final id releases? Are existing proxies expected to work with the new code?
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