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QW Projects
Introduction Summary Table The Projects QW Opinions

D3DQuake
Whereas most other projects concerned with improving the graphics of the game are focussing on GL, this project, as its name implies, intends to port all of the OpenGL-features to Direct3D 7.0. The current version is only running properly on a limited number of graphic adapters however.


General
Are the extensions/improvements based on (Normal) Quake/Winquake or rather QuakeWorld? Do you plan to eventually release new versions of both?
D3DQuake is based on Quake. I may release a version for QuakeWorld in the future.

Is the project focussed on a specific OS? Will it be available for the most popular ones (e.g. Windows 95/NT/2000, Linux)?
The project used Direct3D, so it is limited to OSs that support Direct3D, namely Windows 95, Windows 98, and Windows 2000.

Are you aiming more at enhancing the singleplayer or the multiplayer aspect of the game?
Mostly interested in graphics, which could be used in either singleplayer (Quake) or multiplayer (Quakeworld) aspects.

Are there any specific bugs you intend to resolve?
Lack of Direct3D support.

Do you intend to actively cooperate with other projects (which)? Is this because of their intereset in similar topics or rather in complementary aspects?
Someday I'd like to extend D3D support to the new graphics code that's in Phoenix Quake.

How many people are in your team?
One.

Do you have an estimated date of completion and is anything available for download already?
There's a beta-quality version at http://www.palevich.com/3d/d3dquake/
I'm very busy with work right now, so I'm not sure when I'll have a chance to improve this version.


MODS
Do you intend to release a QuakeC 'MOD' together with the executable?
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Will compatibility with existing QuakeC code be maintained?
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Will the final download contain custom maps/models/sounds/...? (Please specify.)
-


Graphics/Sound
Which feautures would you like to add to the graphics engine?
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Are you working on versions for the software renderer, OpenGL, Direct3D, ...?
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Do you intend to create a 'unified' look and command list for different versions for the renderer (e.g. polyblend, fullbrights, transparency effects).
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Do you plan to alter any of the sound related code?
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Gameplay (multiplayer)
Do you intend to incoorporate proxy-like features such as location and status reporting?
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Will any reporting features be implemented as simple messages or rather as status bars, maps ...?
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Will further advanced options, such as real-time voice communications, be considered?
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Internet Gaming
Are cheat-preventing measures being implemented? If so, on which princple will they be based?
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Are you considering possibilities pertaining real-time broadcasting of multiplayer games (through proxies)?
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Will the networking code be optimized (e.g. similar to Qizmo features)?
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Will the servers/clients you develop be compatible and interopperable with the final id releases? Are existing proxies expected to work with the new code?
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