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Fisheye Quake
This one is a bit of an oddity amongst the graphics-oriented projects. The standard flat projection of the gaming environment is changed into a view is changed into a fisheye perspective. This makes very high FOV settings possible. In theory only though since the framerate takes an increddible hit. Also seems this project is no longer being develloped.


General
Are the extensions/improvements based on (Normal) Quake/Winquake or rather QuakeWorld? Do you plan to eventually release new versions of both?
NQ. Supporting QW is trivial, but I didn't do this myself as many people complained that fisheye quake's main goal is cheating.

Is the project focussed on a specific OS? Will it be available for the most popular ones (e.g. Windows 95/NT/2000, Linux)?
The released code is for the code released by id, which is for windows. The code however originates from linux, and should easily port to any quake port.

Are you aiming more at enhancing the singleplayer or the multiplayer aspect of the game?
Both.

Are there any specific bugs you intend to resolve?
heavy distortion of high fovs in non-fisheye quake :)

Do you intend to actively cooperate with other projects (which)? Is this because of their intereset in similar topics or rather in complementary aspects?
no

How many people are in your team?
2

Do you have an estimated date of completion and is anything available for download already?
it is available already


MODS
Do you intend to release a QuakeC 'MOD' together with the executable?
no

Will compatibility with existing QuakeC code be maintained?
yes

Will the final download contain custom maps/models/sounds/...? (Please specify.)
no


Graphics/Sound
Which feautures would you like to add to the graphics engine?
fisheye rendering (done)

Are you working on versions for the software renderer, OpenGL, Direct3D, ...?
currently software only, OpenGL version is a future project.

Do you intend to create a 'unified' look and command list for different versions for the renderer (e.g. polyblend, fullbrights, transparency effects).
n.a.

Do you plan to alter any of the sound related code?
no


Gameplay (multiplayer)
Do you intend to incoorporate proxy-like features such as location and status reporting?
no

Will any reporting features be implemented as simple messages or rather as status bars, maps ...?
n.a.

Will further advanced options, such as real-time voice communications, be considered?
no


Internet Gaming
Are cheat-preventing measures being implemented? If so, on which princple will they be based?
no

Are you considering possibilities pertaining real-time broadcasting of multiplayer games (through proxies)?
no

Will the networking code be optimized (e.g. similar to Qizmo features)?
no

Will the servers/clients you develop be compatible and interopperable with the final id releases? Are existing proxies expected to work with the new code?
yes


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