WORLD CHAU CHBR CHDE CHEU CHFR CHIE CHIT CHLA CHNZ CHRU CHTV CHUK CHUS CHZA

 

Contribute .
#Challenge on ETG.
#Challenge on Quakenet.

Challenge:
News
Forums
Coverage
Features
Interviews
Maps
People
Smackdown

Columns:
dethkultur 09 Aug
Wiebo de Wit 08 Aug
Mr.CleaN 08 Aug
Hoony 06 Aug
Khaile 05 Aug
RooS 31 Jul
PhaNToM 10 Jul
jude 19 Jun
Jjonez 19 May

Hosted
3.A.C
Interface
QWF

QW Projects:
Introduction
Summary Table
The Projects
QW Opinions

Pro Mode:
Introduction
Download
Changes
Servers
Maps
Demos
Project Team
README
Pundits
Pro Mode Forum
Old MB

Affiliates:
Cached
Gamershome
Methos
The CPL

Link to Challenge World

QW Projects
Introduction Summary Table The Projects QW Opinions

Nehahra
Nehahra is a single-player oriented total conversion of Quake that will bring some enhancements to the game engine too. The Nehahra Project enlists a few famous mappers as Mr. Fribbles and DaMaul. Add to that the involved storyline and it seems this project canīt go wrong.


General
Are the extensions/improvements based on (Normal) Quake/Winquake or rather QuakeWorld? Do you plan to eventually release new versions of both?
These extensions are currently based on normal Quake.

Is the project focussed on a specific OS? Will it be available for the most popular ones (e.g. Windows 95/NT/2000, Linux)?
At the moment it's only avaliable for Windows platforms, but has had testing under Linux and will probably be released for the Linux platform after the first windows release. BeOS and Amiga ports are also planned.

Are you aiming more at enhancing the singleplayer or the multiplayer aspect of the game?
The game is a Partial Conversion, to provide new single player activity. It is possible that a few deathmatch levels may included at a later stage.

Are there any specific bugs you intend to resolve?
No

Do you intend to actively cooperate with other projects (which)? Is this because of their intereset in similar topics or rather in complementary aspects?
Nehahra is affiliated with the Quake Standards Group, and as such the engine will support all the standard extensions.

How many people are in your team?
Ten

Do you have an estimated date of completion and is anything available for download already?
Mid April at the latest, no downloads currently avaliable.


MODS
Do you intend to release a QuakeC 'MOD' together with the executable?
Yes.

Will compatibility with existing QuakeC code be maintained?
In so far as running existing progs.dat's under the Nehahra engine, yes.

Will the final download contain custom maps/models/sounds/...? (Please specify.)
All of the above. It is a full partial conversion, to be on par with a whole new Quake episode. Using heavily modified QuakeC with new monsters, etc


Graphics/Sound
Which feautures would you like to add to the graphics engine?
done: Transparent Entities, Coloured Lighting, Lens Flares,

Are you working on versions for the software renderer, OpenGL, Direct3D, ...?
Completely OpenGL only. Possible D3D port later.

Do you intend to create a 'unified' look and command list for different versions for the renderer (e.g. polyblend, fullbrights, transparency effects).
No

Do you plan to alter any of the sound related code?
Yes. For Mod & MP3 support


Gameplay (multiplayer)
Do you intend to incoorporate proxy-like features such as location and status reporting?
No

Will any reporting features be implemented as simple messages or rather as status bars, maps ...?
No

Will further advanced options, such as real-time voice communications, be considered?
No


Internet Gaming
Are cheat-preventing measures being implemented? If so, on which princple will they be based?
No

Are you considering possibilities pertaining real-time broadcasting of multiplayer games (through proxies)?
No

Will the networking code be optimized (e.g. similar to Qizmo features)?
No

Will the servers/clients you develop be compatible and interopperable with the final id releases? Are existing proxies expected to work with the new code?
No


Read our Disclaimer. Quake, Quake II, Quake ]|[ and the stylized "Q" are trademarks of id Software
All trademarks used are properties of their respective owners
? 2000 -